VERSION 1.01 PATCH NOTES:
Kroot durability buff, cost reduction, suppression resistance and squad leader who provides provides plasma grenades. They should now be a lot more threatening, without becoming overwhelming.

Fusion Guns for stealth suits, making them able to defeat armour at close range.

EMP Grenade for Stealth Suits, giving them the option to disable vehicles.

Gundrone Repulsor Field ability added, allows them to knockback nearby enemies. Also added an upgrade which gives them an additional 3 drones in the squad.

Chosen Chaos Space Marines have had their Volkite Calivers buffed, it now functions as an improved plasma gun with slightly more damage and slightly reduced range.

Energy cost on Doombolts for Chaos Sorceror slightly reduced, from 50 to 45, cooldown increased to 12s from 10s.

Scout Sniper Rifles have been set to tier two, and a price reduction from 100/75 to 125/35, this should hopefully limit their power enough rather than giving them an excessively high cost.

Devastators & Havocs have had the cost adjusted from 500/30 to 450/30.

Assaults & Raptors cost reduced from 450/40 to 350/30, this should make them more viable in early game pushes rather than simply requiring a heavy tier 1. Might be a bit over the top though, will see. Give feedback on this if you play any PvP matches with 'em, I'm curious to see how this changes things.